Chess Game
I first noticed AppMethod back in early 2015, but it was the 2016 Delphi Boot Camp that really sparked my interest in the potential of FMX. I immediately put it to the test with a one-month, time-boxed project.
The result was a cross-platform chess game supporting player vs. player and player vs. a weak engine.
The Experience
FMX is component-based, so it was simple to add inner glow effects, as you can see on the highlighted knight (b8) and its movement options (a6, c6, d7):
Another component used add an outer glow effect to indicate whose turn it was:
I must say, FMX has been a fantastic experience.
I'm all aboard the FMX Express. I love it.